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Rulesets and Charts
Aerodrome® 1.1 – WW1 Aerial Combat Game Ruleset – $15.00 each Core Aerodrome®1.1 ruleset reference. It contains the core rules, aircraft characteristics
for the original 37 aircraft types, an aircraft introduction chronology chart, scenarios, optional rules and variants,
a suggested set of campaign rules and a description of Aerodrome® 1.1 playing equipment.
It also includes a copy of the Quick Reference Sheet and copies of Supplements #1 and #2. The three-page Supplement #1 expands
the Aerodrome® 1.1 aircraft set to a total of 68 types and variants, giving aircraft
characteristics for all (including some minor corrections to the original aircraft data), as well as providing a updated
and expanded aircraft introduction chronology. The four-page Supplement #2 corrects and clarifies the Aerodrome®
1.1 antiaircraft rules.
Aerodrome® 1.1 Quick Reference
Sheet (Version 2) – $3.00 each This is a laminated, 8-1/2 x 11sheet. One side is a copy of the
Critical Hit Table; the other side has two charts: a Maneuver Chart showing examples of the allowable Aerodrome®
1.1 maneuvers, and a second chart showing the permissible patterns of fire for the rear gunners of various two-seater
aircraft. Now in Version 2 release, with better graphics, more information and an improved and more helpful layout!
Current owners of the Aerodrome® 1.1 ruleset may exchange their old (Version 1)
Quick Reference sheets for copies of the new Version 2 Quick Reference Sheet; please contact Stanley F. Kubiak at the email
address at the bottom of this page for more details.
Aerodrome®
2.0 – WW2 Aerial Combat Game Ruleset – $25.00 each (not yet available) Core Aerodrome®
2.0 ruleset reference. It contains the core rules, aircraft characteristics for the major aircraft flown in
WW2, as well as for numerous variants, scenarios, optional rules and variants, a suggested set of campaign rules. It
also includes a copy of the Maneuver Reference Sheet and the Critical Hit Chart. Supplemental rules, additional aircraft
types, and more optional rules and scenarios will be made available in a series of low-cost Supplements.
Aerodrome® 2.0 Maneuver Reference Sheet – $3.00 each (not
yet available) Laminated, two-sided 8-1/2 x 11 chart showing the aircraft maneuvers permissible in Aerodrome®
2.0.
Aerodrome® 2.0 Critical Hit Chart –
$3.00 each (not yet available) Laminated, two-sided 8-1/2 x 11 sheet with the Aerodrome® 2.0
Fighter Aircraft Critical Hit Chart on one side and the Aerodrome® 2.0 Bomber/Transport
Aircraft Critical Hit Chart on the other.
Wooden Control Panels
Wooden Control Panels and Wooden Rear Gunner Control Panels suitable for use with Aerodrome®
Aerial Combat Games are now available directly from the following manufacturer:
Cooper's Creations 2739 Northbourne Drive Springfield OH 45506
Email: sales@coopers-creations.com
Website: http://www.coopers-creations.com/control-panels.htm
Flightstands and Flightstand Components Aircraft Flightstand: 5” Base – $11.00 each; 2.5”
Base – $9.00 each (Both flightstands $1 less without magnets) Flightstands consist of three
components: The Base is a clear plastic hexagon, with a counterdrilled center hole to accept the screw-on
antenna. The larger, 5” bases are best used for 1/72nd scale, 1/100th scale and large 1/144th
scale models; the smaller, 2.5” bases can be used for 1/144th scale and smaller models. The Antenna
is a standardized, 5-segment telescoping antenna of the appropriate length for use with both Aerodrome®
2.0 and Aerodrome® 1.1 that attaches to the clear plastic base (or some other
type of base if the purchaser wishes).
The Flightstand includes two small rare earth Magnets
to use in attaching aircraft to the Flightstand for play (one to be superglued on top of the antenna, the other to the
bottom of the aircraft model).
Flightstands are available with one of three different magnet sizes:
standard Aerodrome® 5mm (0.2”) diameter magnets; 1/8” (0.125”) diameter magnets
suitable for smaller 1/144th and 1/300th scale aircraft; or 1/4” (0.25”) diameter magnets
suitable for larger, heavier aircraft models (please specify magnet size when ordering)
Flightstand Components 5-segment
Aerodrome® Antennas: $7.00 each with magnets; $6.00 each without magnets
Clear plastic
bases:
5” base $5.00 each; 2.5” base $2.50 each
Rare earth magnets: 10 (5 pair):
5mm (0.2”) – $5.00
1/8” inch (0.125”) – $5.00
1/4” inch (0.25”)– $5.00 |
Playing Mats Aerodrome® 1.1/2.0 Playing Mat – NOW AVAILABLE IN 3 SIZES! Full color,
high resolution tabletop playing surfaces for Aerodrome® 1.1 (can be used to represent certain
Aerodrome® 2.0 battlefields), with a hexagonal grid for movement, printed on a tear-resistant
vinyl-like material. Beautifully detailed and reproduced from original artwork, the mat depicts a WW1 battlefield, consisting
of two opposing trench lines with No Man’s Land between, fading off to countryside at each end. The hex grid is unobtrusive
enough to allow the mat to be used for other gaming purposes, e.g., 1/285 scale armor games.
The Quarter
Size mat makes a suitable playing surface for board-type air combat and ground combat games.
Full
Size Mat: 4’ x 6’, with 5” hexes (side to side), for 1/72, 1/100 (15mm), 1/144 and smaller aircraft
models $125.00
Half Size Mat: 2’ x 3’, with
2.5” hexes (side to side), for 1/144, 1/200, 1/285 and 1/300 aircraft models $ 40.00
Quarter Size Mat: 1’ x 1.5’, with 1.25” hexes (side to side), for 1/285
and 1/300 aircraft models, and boardgames $ 15.00
Other Products
Laminated 8-1/2 x 11 Color Control Panel – $5.00 each, or 6 for $25.00 Laminated 8-1/2 x 11 Color Control Panels provide a less expensive alternative to Aerodrome®
Wooden Control Panels. Each panel has a full-color graphic representation of an Aerodrome® 1.1
Wooden Control Panel, with a blue-sky-and-clouds background. Plastic laminated, they are erasable when used with dry erase
markers. Players can mark their maneuvers, altitude, machine gun fire and ammunition usage on the panel, making the appropriate
erasures and changes each turn.
Aerodrome® 2.0 has been specifically designed to be compatible
with the Aerodrome® 1.1 control panel, so these Laminated Control Panels will work for both
games!
D16 (sixteen-sided) Die – $2.00 each (inked), or $1.50 each (not inked) Certain aircraft in Aerodrome® 2.0 require a D16 die for use in computing combat results.
D16’s are hard to find, and can be very expensive. These reasonably-priced D16’s come with the numbers inked
in (by hand, hence the higher price) or not (they can be inked in by the purchaser using a fine-point permanent marker).
Aerodrome® 1.1 DataCards – Allied Complete Set $15.00 each; Central
Powers Complete Set $15.00 each Aerodrome® 1.1 Aircraft DataCards
are quick reference cards for aircraft characteristics, extremely useful during play. Each laminated, 3x5 card is double-sided,
containing data for two aircraft or variants; 34 different DataCards are available (17 Allied Powers and 17 Central Powers),
covering all 68 aircraft types. Cards are available in complete sets, but can also be purchased individually (please inquire).
Prices and availability subject to change; website price list may not reflect latest price changes; listing on
website does not guarantee availability. For more information about Aerodrome® Aerial
Combat Games, please email: aerodromeinfo@gmail.com January 2010. ©Copyright 2009-2010 by Stanley F. Kubiak Aerodrome®
is a registered trademark owned by Stanley F. Kubiak
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